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Komnata Cieni (Heroes VII)temat: Buglist 2.21
komnata: Komnata Cieni (Heroes VII)

Antalyan PW
5 lutego, 19:32
Hello all,

This is the list of all bugs (and their descriptions) in MMH7 latest version 2.21 which I have experienced. Its purpose is to provide true information about the game state, and possibly if any modders volunteer to do some bug fixes, to make the work for them easier.

This buglist does not include the bugs fixed by 2.21 Bugfix Mod

BUGLIST 2.21
1. Shadow Image tooltip automatic number: Wrong number of summoned stacks is displayed.Less or more units than it says are summoned in fact.
2. Basilisk Rider tooltip: Automatic retaliation tooltip for small units should say "no" but says "yes" (the tooltip mechanics does not take into account this unit's special ability)
3. Solmyr's map: Asha Tear Building does not work when built in the town
4. Air magic Grandmaster: sometimes doing damage to random enemy units on the battlefield (when there are no adjacent units)
5. School of War automatic tooltip: When you visit "School of War" building with your hero, after some time, a green text for this hero "upgrades are available" displays on the building although after the visit, it does not upgrade and says "already visited".
7. Justicar: Justicar's "Opportunate attack" ability sometimes does not activate.
8. Plague Lamasu: Lamasu's plague aura does not work in certain occasions (=sometimes). Especially it does not work after you use teleport to move plague lamasu to enemy units.
9. Light magic spell Martyr: Martyr (light magic t4 spell) deactivates in certain occasions (=stopps working). And
10. Piercing shot ability: Piercing shot ability does not often hit the units it should according to its tooltip.
11. Unlimited retaliation: - If any unit with "unlimited retaliation" ability (- e.g. direwolf) uses "defend" and the hero has "preventive attack", the unit retaliates twice before the attack and once more after the attack - so there are 3 retaliations instead of one.
12. Coordination skill: Their is a grandmaster skill in dungeon racial skill (Shroud of Malassa), Coordination, which enables your unit to attack 2x if the enemy does not retaliate. However, I have a suspicion it sometimes triggers even when the enemy retaliates. If the enemy unit has preventive defense (=preemptive strike), the game does not recognise it was the retaliation (as it was before, not after the attack) so your units always attack them 2x.
13. Spectral Dragon: Its Flaying Breath ability often shows "0 killed" on the tooltip. In certain camera angles, instead of number of units which should be killed by dragon attack (tooltip), "0" displays. The problem usually appears when there are more units to be hit by the dragon.
14. Spectral Dragon: Soul Reaver ability does gain no mana when activated.
15. Silverback: Its "Feral Charge" ability does not work against minotaurs and against units under "preventive defense". They do retaliate.
16. Hathor has wrong hero specialisation in heropedia (to be fixed in heropedia, does not match his actual specialization in the game)
20. Banned magic schools: Some factions should not have access to some magic schools, for example no light magic for necropolis. But this rules does not sometimes work.
22. Treant: Living shelter ability works in a very strange way when you activate it: sometimes it works correctly and stopps enemies. Sometimes it stopps them but they get additional turn, so it's useless. And sometimes it does not get activated at all! Additionally, it persists on cells even after the Treant moves.
24.Disappearing hero skills in campaigns: After you finish a campaign mission with random skilling, when you start the next mission, your hero forgets some skills! Some of them only disappearin skillwheel but still work in combat, some of them completely disappear and their effects too :(
25. AI is abolutely clueless against mass effects: its units remain in firewall, blizzard, poison cloud areas without any desire to get out of them.
26. Lizardman's Scatter Shot gives attack bonus instead of -50% penalty.
28. Soul confragration (new Tier 4 Primer magic spell) deals much less damage than it should when the hero has prime magic grandmaster ability. A suspicion that it is always casted with -20 magic even during the first cast.
29. Gathering Storm (Air Magic novice perk) does not work for air spells with direct damage and thus the calculation tooltip for this spell is different from damage it actually does.
30. Earth Elemental is not immune to Earth Magic spell "Wasp Swarm"
31. The ability "Soul Fire" of Valkyrie and Dis gets removed from a unit if a unit moves but still remain adjacent to valkyrie/dis.
32. If a hero has both earth and water magic expert skills AND water and earth magic wisdom perks, the Frost Bolt spell deals twice as much damage.
33. Erratic storm has no spell description when casted by scroll
34. Arkath’s Blessing spell does not sometimes activate properly when it’s not casted immediately befoe the combat (when preceded for example by a quicksave or a town visit
35. When kraken attacks in melee, the tooltip of caused damaged randomly increases several times (and decreases again), also the damage which is actually dealt by it, is strange
36. The Fire Trail ability does not work: It gets randomly activating and disactivating, and when attacking the enemy, it does not even display correct tooltip for hitting multiple enemies when it is on.

Bugs fixed in the newest version of the bugfix (see the link below)
6. Pretorian: The Pretorian sometimes shields random units on the map that are not adjacent to it.
21. Oak Dryad: Oak dryad's defense buff for adjacent creatures sometimes stopps working.
23. Area effects of positive spells (for example regeneration, stoneskin) sometimes stop working after 1 or 2 turns and do not last all 3 turns(randomly disappearing buffs from friendly creatures)!
27. Fire bird's "Aura of Fire" works in strange modified way: instead of water magic immunity, it provides earth magic immunity. And instead of working for allies only, it works for all surrounding creatures including your enemy!
2. Ancient Treant's "Entagled" effect applies when performing ranged attack too. What is worse, it is never removed, even not when the treant dies.

Balancing suggestions
17. Moral cap: Moral cap is 50 in campaign but in other parts of the game 75. Should be 75 everywhere.
18. Champion stats: There are different champion stats in skirmish and in campaign. They shold be the same everywhere.
19. Champion buildings costs: New (lower) prizes for buildings costs do not apply in campaigns.

Bugs caused by 2.21 Bugfix Mod
1. Ardent Dragon receives unlimited movement when using its Trail of Fire ability. This bug is connected with tge bugfix: You activate Trail of Fire and move on the battlefield (no attack). Then you receive one extra turn and you can use Trail again, again you get extra turn etc.

Bugs caused by Balance mod
1. Shantiri Titan cannot be displayed in Heropedia
2. Ancient Treant's "Entagled" effect applies when performing ranged attack too. What is worse, it is never removed, even not when the treant dies.

You can contribute to this buglist to make it more complete. Let me know in comments and I will check the bug in the game. If I'm able to reproduce it, then I will add it to the list.

If you able to fix anything of the above, you are strongly welcomed! Please, use the instructions below to make your bugfixing effort as efficient as possible:
1) Install the mod from the Bugfix link with the most up-to-date fixes in order to continue expanding it. The link will be further updated as long as anyone manages to do more bugfixes.
last bugfix version by Uziel, 22/01/2017
2) Do the bugfix
3) Test if your bugfix works as intended (possible to add to this thread for others to test too)
4) Provide the link to the others and I will replace the link (in "1)" above)[/B]




dvoytek PW
3 maja, 02:16
Academy moat bug. There are 2 tiles with invisible moat on the battleground.


temat: Buglist 2.21

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